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Gema Nenek Moyang

Gema Nenek Moyang

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Devlog

  • Devlog 4
    December 19, 2023 by Shinobi Studio
    Today marked the kickoff of our development journey into creating captivating dialogue and monologue sequences for our upcoming 2D platform game. Our primary focus was to establish the groundwork for... Continue reading
  • Devlog 3
    December 11, 2023 by Shinobi Studio
    The primary focus of this update is on implementing the "Saw Trap" mechanic. We spent most of the day crafting the visuals and programming the behavior of the saws, ensuring they pose a significant th... Continue reading
  • Devlog 2
    December 11, 2023 by Shinobi Studio
    We made significant strides in laying the groundwork for some fundamental mechanics. Our primary focus was on implementing the checkpoint, respawn, health system, and trap mechanics. Firstly, we estab... Continue reading
  • Devlog
    December 11, 2023 by Shinobi Studio
    We concentrated on establishing the framework for player movement and jump mechanics in our 2D platformer game. We began by setting up the Unity project and importing necessary assets, including a fun... Continue reading
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