Devlog 3





The primary focus of this update is on implementing the "Saw Trap" mechanic. We spent most of the day crafting the visuals and programming the behavior of the saws, ensuring they pose a significant threat while maintaining fair gameplay. After several iterations, we successfully integrated them into the levels, creating tense moments requiring players' quick reflexes.

Another essential element we tackled was the "Wall Jump" ability. We designed and implemented the mechanics allowing the player character to smoothly bounce off walls, adding an extra layer of mobility and strategy to navigate through the challenging levels.

Additionally, we worked on the "Health Collectible" system. These collectibles were designed to reward players for exploration and skillful play. Once collected, they enhance the player's health, serving as a crucial resource in surviving the dangerous traps and obstacles ahead.

Get Gema Nenek Moyang

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