Devlog 4


Today marked the kickoff of our development journey into creating captivating dialogue and monologue sequences for our upcoming 2D platform game. Our primary focus was to establish the groundwork for engaging storytelling while seamlessly integrating it into the gameplay experience.

To commence, our team brainstormed the overarching narrative and character backgrounds, laying down the foundation for the dialogue's context and purpose within the game world. We delved deep into character motivations, quirks, and relationships, aiming to infuse each conversation with depth and relevance to the player's journey.

Simultaneously, we began crafting the dialogue system framework. We opted for a dynamic approach, implementing a dialogue tree structure that allows for branching narratives, providing players with choices impacting the story progression. Leveraging our scripting tools, we established the structure for these branching dialogues, envisioning diverse outcomes based on player decisions.

Moreover, we worked on the monologue sequences, which serve as introspective moments for our protagonist. These moments not only provide insight into the character's thoughts and emotions but also help immerse players deeper into the game's world. We experimented with different styles and tones, aiming to strike a balance between exposition and emotional resonance.

In terms of technical implementation, our programmers began integrating the dialogue and monologue systems into the game engine. We laid the groundwork for triggers, ensuring these sequences activate seamlessly during specific in-game events or interactions, maintaining a smooth flow within the gameplay experience.


Files

GNM.zip 46 MB
Dec 19, 2023

Get Gema Nenek Moyang

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