Devlog 2



We made significant strides in laying the groundwork for some fundamental mechanics. Our primary focus was on implementing the checkpoint, respawn, health system, and trap mechanics.

Firstly, we established the checkpoint system, allowing players to reach designated points within the level where their progress is saved. Upon reaching a checkpoint, the player's respawn location is updated, ensuring they don't lose significant progress upon unforeseen mishaps.

The respawn mechanism was intricately tied to the checkpoint system. We implemented a seamless respawn feature, enabling the player to reappear at the last activated checkpoint upon losing a life. This functionality underwent rigorous testing to ensure smooth transitions and eliminate potential bugs.

Simultaneously, we began work on the health mechanic. The player now has a health bar, indicating their vitality throughout the game. Incorporating this feature required careful consideration of player interactions, ensuring damage from traps or adversaries appropriately affects the health bar. Additionally, we introduced visual and audio cues to signal changes in the player's health status, enhancing the overall gameplay experience.

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